{"id":3005733,"date":"2013-02-21T00:00:00","date_gmt":"2013-02-21T00:00:00","guid":{"rendered":"urn:uuid:d6251d35-a883-4964-b9dd-ca00348d6c1e"},"modified":"2013-02-21T00:00:00","modified_gmt":"2013-02-21T00:00:00","slug":"videogame-industrys-brightest-minds-convene-in-new-york-as-part-of-sony-computer-entertainments-introduction-of-playstation4","status":"publish","type":"press-release","link":"https:\/\/sonyinteractive.com\/en\/press-releases\/2013\/videogame-industrys-brightest-minds-convene-in-new-york-as-part-of-sony-computer-entertainments-introduction-of-playstation4\/","title":{"rendered":"Videogame Industry\u2019s Brightest Minds Convene in New York as Part of Sony Computer Entertainment\u2019s Introduction of PlayStation\u00ae4"},"content":{"rendered":"<div id=\"container-789bfd3439\" class=\"cmp-container\">\n<div class=\"aem-Grid aem-Grid--12 aem-Grid--tablet--12 aem-Grid--default--12 aem-Grid--phone--12 \">\n<div class=\"container responsivegrid aem-GridColumn--tablet--12 aem-GridColumn--offset--tablet--0 aem-GridColumn--default--none aem-GridColumn--phone--none aem-GridColumn--phone--12 aem-GridColumn--tablet--none aem-GridColumn aem-GridColumn--default--12 aem-GridColumn--offset--phone--0 aem-GridColumn--offset--default--0\">\n<div id=\"container-dce02b77a8\" class=\"cmp-container\">\n<div class=\"aem-Grid aem-Grid--12 aem-Grid--tablet--12 aem-Grid--default--12 aem-Grid--phone--12 \">\n<div class=\"embed aem-GridColumn--tablet--12 aem-GridColumn--phone--12 aem-GridColumn aem-GridColumn--default--12\">\n<div id=\"embed-f5b539fc83\" class=\"cmp-embed\">\n<p><strong>New York City, New York, February 20, 2013<\/strong>\u2013 Sony Computer Entertainment Inc. (SCE) today introduced PlayStation\u00ae4 (PS4\u2122), its next-generation gaming platform for the home, alongside the videogame industry\u2019s brightest and most creative minds at PlayStation\u00aeMeeting 2013.  With unprecedented power, deep social capabilities, and instant accessibility, PS4 allows game creators to unleash their imaginations and deliver new play experiences to gamers that were never before possible.  The live audience at the Hammerstein Ballroom in New York, along with millions of fans streaming the event around the world, were also provided with a sneak peek of some of the games that will ultimately define the PS4 experience. <\/p>\n<p>Andrew House, President and Group CEO, Sony Computer Entertainment Inc. officially announced PS4 and presented the broader vision for PlayStation\u00ae evolving from a console in the living room into the best place to play wherever gamers are: \u201cOur vision for the future is consumer-centric, developer-inspired, and characterized by an unwavering commitment to phenomenal play experiences,\u201d House remarked.  \u201cToday we are revealing the genesis of an expanding \u2018idea\u2019 about the future of play \u2013 an idea with enough potential to satisfy the insatiable appetites of our creative community of developers and gamers.\u201d<\/p>\n<p>Acclaimed game designer and industry veteran Mark Cerny then took the stage to discuss PS4 in more detail, including the powerful system components that will give developers the canvas to fully express their creative ideas and deliver more immersive gaming that transcends today\u2019s expectations.  Cerny, the lead system architect for PS4, also talked about the five key principles guiding the design of the consumer experience that will surround all games: simple, immediate, social, integrated, and personalized.<\/p>\n<p>\u201cWe wanted to ensure that nothing would come between the platform and the joy of play,\u201d Cerny said.  \u201cWe also wanted to be sure that the system architecture could fluidly connect the player to a larger world of experiences, and provide easy access to everything PlayStation\u00ae has to offer \u2013 across the console and mobile spaces, and PlayStation\u00aeNetwork.  And we were able to create, in PS4, a platform by game creators for game creators.\u201d<\/p>\n<p>\n   David Perry, noted developer and CEO of Gaikai Inc., which joined SCE group last year, announced the ambitions for PlayStation\u00aeNetwork and how PS4 will leverage Gaikai\u2019s cloud technology to deliver a sea change in how consumers discover, access, share and enjoy games.  Whether that\u2019s connecting PSN more deeply into social networks or broadcasting the game a user is playing in real time or getting help from friends in new ways, the gaming experience on PS4 is rooted in social interaction.  Perry also discussed the company\u2019s goal to make free exploration possible for various games, a concept he described as, \u201cTry it for free, share it if you like it, only pay for games you fall in love with.\u201d <\/p>\n<p>\n   PS4 integrates second screens, including PS Vita, smartphones and tablets, to wrap gamers in their favorite content wherever they are.  SCE\u2019s long-term goal is to make almost every PS4 title playable on PS Vita by using Remote Play over Wi-Fi networks.  \u201cPS Vita is the ultimate companion device for PS4, enabling gamers to pull their games from their beautiful HDTVs to PS Vita\u2019s beautiful 5-inch screen,\u201d Perry noted. <\/p>\n<p>\n   The spotlight moved toward some of the most creative individuals in the development and publishing community, highlighting how PS4 brings a new synergy between hardware and software to enable new emotional states of play never before possible.  \u201cThe future of PlayStation is about great games \u2013 inspiring, new experiences from the imaginations of the world\u2019s best creators,\u201d said Michael Denny, SVP, Sony Computer Entertainment Worldwide Studios. <\/p>\n<p>\n   Denny introduced developers behind some of the first-party titles being created exclusively for the new platform, including Guerrilla Games\u2019 Hermen Hulst, Sucker Punch Productions\u2019 Nate Fox, and Evolution Studios\u2019 Matt Southern. <\/p>\n<p>\u201c\u2018Next Generation\u2019 no longer just means \u2018more powerful hardware,\u2019\u201d Southern said. \u201cWe\u2019re a next generation of gamer, we want to play great looking games but in new ways that fit our permanently-connected lives.  To us, that means driving in a team.  It\u2019s such a thrill for a studio to be asked to help define new PlayStation technology, so that we can bring our vision for team based racing to life.\u201d<\/p>\n<p>\n   Celebrated independent developer Jonathan Blow then unveiled the first official trailer for <em>The Witness<\/em>, which will be exclusive to PS4 for console and underscores PlayStation\u2019s support of developers interested in pushing the boundaries of play. <\/p>\n<p>\n   PlayStation\u00aeMeeting 2013 also featured two of the gaming industry\u2019s most talented creators providing a glimpse into the future of what\u2019s possible on PS4.  David Cage from Quantic Dream explored narrative-driven gaming and how PS4\u2019s powerful hardware lets developers forget about technology and focus on creating experiences that trigger emotions.  \u201cWe can concentrate on what amazing stories we want to tell and what incredible worlds we want to create,\u201d Cage said.  \u201cWe can take you to places you have never seen before and make you feel emotions that you have never felt in real life, without having to wonder if we will have the horsepower to do so.  We are now only limited by our imagination.\u201d<\/p>\n<p>\n   Alex Evans from Media Molecule then re-imagined the concept of user-generated content and creativity.  Armed with a PlayStation\u00aeMove motion controller, he demonstrated the freedom of expression that PS4 offers to creators, whether they\u2019re professional developers or gamers of all levels.  Evans remarked: \u201cPS4, in our eyes, should be &#8216;the creative console&#8217;. It\u2019s the place you go to be inspired; It&#8217;s the place to experience other&#8217;s dreams, or make your own: it&#8217;s the place you go, to make.  With PS4, with the creative console, we want to change making in every way: from music to gaming to story-telling.\u201d<\/p>\n<p>\n   Building on PlayStation\u2019s long-standing history of collaborating with third-party partners, PS4 will have software support from virtually every major developer and publisher across North America, Europe and Japan.  At PlayStation Meeting 2013, titles in development and technology demos were presented by partners including Activision Publishing, Inc., Blizzard Entertainment, Inc., Bungie, Inc., CAPCOM, Epic Games, Inc., Havok, SQUARE ENIX Co., Ltd., Ubisoft Entertainment, showcasing how the development community has already embraced PS3\u2019s ability to make their imaginations become reality. <\/p>\n<p>\n   Ubisoft Entertainment  Co-Founder and CEO Yves Guillemot announced that <em>Watch_Dogs<\/em>, introduced at E3 2012 to critical acclaim, will launch with PS4.  \u201cToday, with PS4, Sony Computer Entertainment is introducing an amazing new platform,\u201d Guillemot said. \u201cIt will let developers like ours deliver games that surpass anything previously possible on a home console.  PS4 will also help us deliver on what we believe to be the future of gaming.\u201d <\/p>\n<p>\n   Chris Metzen, Senior Vice President of Story and Franchise Development of Blizzard Entertainment, Inc., unveiled that the award-winning <em>Diablo <\/em>franchise would make its console debut with PlayStation. <em>Diablo III wi<\/em>ll be adapted for PS4 with an interface custom-designed to work naturally on controllers. <\/p>\n<p>\n   Eric Hirshberg, CEO of Activision Publishing, Inc., announced full support from its developers for PS4.  Hirshberg then introduced Bungie, Inc., which is working on \u201cthe next great video game franchise \u2013 <em>Destiny.\u201d<\/em><\/p>\n<p>\n   Harold Ryan, President of Bungie, Inc., announced that <em>Destiny<\/em> will have exclusive content for PlayStation gamers.  Ryan said: \u201cLike PS4, <em>Destiny<\/em> is an online, connected experience. Like PS4, <em>Destiny<\/em> lets you access the content you love from multiple devices. And like PS4, <em>Destiny<\/em> is designed to entertain you for years to come.\u201d<\/p>\n<p>\n   The lineup of PS4 games shown at PlayStation Meeting 2013 include:<\/p>\n<p><em>Driveclub (WWS Evolution Studios)<\/em><\/p>\n<p><em>inFAMOUS Second Son (WWS Sucker Punch Productions)<\/em><\/p>\n<p><em>Killzone: Shadow Fall (WWS Guerrilla Games)<\/em><\/p>\n<p><em>Knack (WWS Japan Studio)<\/em><\/p>\n<p><em>Deep Down (working title) (CAPCOM)<\/em><\/p>\n<p><em>Destiny (Activision Publishing, Inc.\/ Bungie, Inc.)<\/em><\/p>\n<p><em>Diablo III (Blizzard Entertainment, Inc.)<\/em><\/p>\n<p><em>The Witness (Jonathan Blow)<\/em><\/p>\n<p><em>Watch_Dogs (Ubisoft Entertainment)<\/em><\/p>\n<p>\n   Additional titles that will be available for PS4 will continue to be announced, demonstrating the full support of SCE Worldwide Studios, third-party developers and publishers, and the independent development community. <\/p>\n<p>\u201cThe arrival of PS4 is a critical initiative that presents an enormous opportunity to dramatically evolve the game play experience into something far grander than ever imagined,\u201d House said, as he concluded the event.  \u201cFrom enhanced social capabilities to intensified power to realizing bigger, better, and more immersive game play, to the evolution of our ecosystem to meet     the requirements for a simpler, more adaptive interface, we believe PS4 proves we have more to offer than ever before.\u201d<\/p>\n<p>  <!-- ====  ==== --><br \/>\n  <\/p>\n<h4>About Sony Computer Entertainment Inc.<\/h4>\n<p>Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation\u00ae2 (PS2\u00ae) computer entertainment system, the PSP\u00ae (PlayStation\u00aePortable) handheld entertainment system, the PlayStation\u00ae3 (PS3\u00ae) computer entertainment system and the PlayStation\u00aeVita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since they launched PlayStation\u00ae in 1994. PS2\u00ae further enhances the PlayStation\u00ae legacy as the core of home networked entertainment. PSP\u00ae is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. PS3\u00ae is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEI also delivers the PlayStation\u00ae experience to open operating systems through PlayStation\u00aeMobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan and Sony Computer Entertainment Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide.<\/p>\n<p class=\"small\">&nbsp;<\/p>\n<p class=\"alignCenter\">###<\/p>\n<p><span class=\"fontSmall\">PlayStation, PS4, PS3, PS2 and PSP are registered trademarks or trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div><\/div>\n<\/div>\n<div class=\"text aem-GridColumn--tablet--12 aem-GridColumn--offset--tablet--0 aem-GridColumn--default--none aem-GridColumn--phone--none aem-GridColumn--phone--12 aem-GridColumn--tablet--none aem-GridColumn aem-GridColumn--default--12 aem-GridColumn--offset--phone--0 aem-GridColumn--offset--default--0\">\n<div id=\"text-c6adb4da15\" class=\"cmp-text\">\n<div id=\"releaseFooter\">\n<p>Readers are advised that the press releases and other information posted on this site are current only on their original publication date. Please note that such press releases and other information may now be outdated or rendered inaccurate due to passage of time or subsequent material changes in facts and circumstance.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div><\/div>\n","protected":false},"author":1,"featured_media":0,"parent":0,"template":"","byline":[128],"class_list":["post-3005733","press-release","type-press-release","status-publish","hentry","post-videogame-industrys-brightest-minds-convene-in-new-york-as-part-of-sony-computer-entertainments-introduction-of-playstation4"],"ab_tests":{},"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.4 (Yoast SEO v27.4) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Videogame Industry\u2019s Brightest Minds Convene in New York as Part of Sony Computer Entertainment\u2019s Introduction of PlayStation\u00ae4 - Sony Interactive Entertainment<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sonyinteractive.com\/en\/press-releases\/2013\/videogame-industrys-brightest-minds-convene-in-new-york-as-part-of-sony-computer-entertainments-introduction-of-playstation4\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Videogame Industry\u2019s Brightest Minds Convene in New York as Part of Sony Computer Entertainment\u2019s Introduction of PlayStation\u00ae4\" \/>\n<meta property=\"og:description\" content=\"New York City, New York, February 20, 2013\u2013 Sony Computer Entertainment Inc. 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