{"id":3005812,"date":"2016-03-16T00:00:00","date_gmt":"2016-03-16T00:00:00","guid":{"rendered":"urn:uuid:d6251d35-a883-4964-b9dd-ca00348d6c1e"},"modified":"2016-03-16T00:00:00","modified_gmt":"2016-03-16T00:00:00","slug":"playstationvr-launches-october-2016-available-globally-at-44980-yen-399-usd-399-and-349","status":"publish","type":"press-release","link":"https:\/\/sonyinteractive.com\/en\/press-releases\/2016\/playstationvr-launches-october-2016-available-globally-at-44980-yen-399-usd-399-and-349\/","title":{"rendered":"PlayStation\u00aeVR Launches October 2016\nAvailable Globally at 44,980 Yen, $399 USD, \u20ac399 and \u00a3349"},"content":{"rendered":"<div id=\"container-789bfd3439\" class=\"cmp-container\">\n<div class=\"aem-Grid aem-Grid--12 aem-Grid--tablet--12 aem-Grid--default--12 aem-Grid--phone--12 \">\n<div class=\"container responsivegrid aem-GridColumn--tablet--12 aem-GridColumn--offset--tablet--0 aem-GridColumn--default--none aem-GridColumn--phone--none aem-GridColumn--phone--12 aem-GridColumn--tablet--none aem-GridColumn aem-GridColumn--default--12 aem-GridColumn--offset--phone--0 aem-GridColumn--offset--default--0\">\n<div id=\"container-e1c7a15b51\" class=\"cmp-container\">\n<div class=\"aem-Grid aem-Grid--12 aem-Grid--tablet--12 aem-Grid--default--12 aem-Grid--phone--12 \">\n<div class=\"text aem-GridColumn--tablet--12 aem-GridColumn--phone--12 aem-GridColumn aem-GridColumn--default--12\">\n<div id=\"text-4b06a462ff\" class=\"cmp-text\">\n<p><b>Tokyo, March 16, 2016<\/b> \u2013 Sony Computer Entertainment Inc. (SCEI) today announced that PlayStation\u00aeVR (PS VR), a virtual reality system that takes the PlayStation\u00ae4 (PS4\u2122) system to the next level of immersion, will launch from October 2016 in Japan, North America, Europe and Asia, at manufacturer&#8217;s suggested retail price of 44,980 yen, $399 USD, \u20ac399 and \u00a3349<sup>*1<\/sup>.<\/p>\n<p>\u201cEver since we unveiled PS VR during the 2014 Game Developers Conference, we\u2019ve received a tremendous response from gamers and developers alike,\u201d said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. \u201cTo make sure that we are able to prepare and deliver enough units of PS VR and a wide variety of software titles to consumers worldwide, we have decided to launch PS VR in October 2016. For those who are looking forward to its launch, we would like to thank everyone for their patience and continued support. We are beyond excited to deliver to consumers the amazing experience that PS VR offers.\u201d<\/p>\n<p>Currently more than 230 developers and publishers<sup>*2<\/sup> are working on PS VR software titles, from smaller independent teams to larger studios at the industry\u2019s top publishers such as 2K Games and Ubisoft\u00ae. Software titles in development for PS VR from these developers and publishers as well as from SCE Worldwide Studios (SCE WWS) are now totaling to more than 160 titles<sup>*3<\/sup>, and over 50 of those titles including Eagle Flight (Ubisoft), EVE: Valkyrie (CCP Games), Headmaster (Frame Interactive), Rez Infinite (Enhance Games), Wayward Sky (Uber Entertainment), RIGS: Mechanized Combat League, Tumble VR, Until Dawn: Rush of Blood and PlayStation\u00aeVR WORLDS (SCE WWS) are expected to launch by the end of this year. Additionally, Electronic Arts Inc., DICE and Lucasfilm are working on an all-new Star Wars\u2122 Battlefront\u2122 (Electronic Arts Inc.) gaming experience only for PS VR. Furthermore, THE PLAYROOM VR<sup>*4<\/sup> by SCE WWS will be available as a free download from PlayStation\u00aeStore to all PS VR owners, simultaneously with the launch of the system.<\/p>\n<p>To further drive the expansion of the PS VR software line-up, SCE is partnering with Tools &amp; Middleware companies<sup>*5<\/sup> to provide innovative technology solutions and enhance the title development environment for PS VR.<\/p>\n<p>The system also has a Cinematic mode, which lets users enjoy a variety of content in a large virtual screen<sup>*6<\/sup> while wearing the headset. Supported content for the Cinematic mode includes standard PS4 games and videos as well as variety of PS4 features including Share Play and Live from PlayStation. Users will also be able to enjoy 360 degrees photos and videos that are captured by devices such as omnidirectional cameras on PS VR via PS4 Media Player, which will let them feel as if they are physically inside the captured scene.<\/p>\n<p>SCE will continue to vigorously promote PS VR towards its release in October 2016 by showcasing PS VR titles at events around the globe, while also broadening its title portfolio.<\/p>\n<p class=\"alignCenter\">###<\/p>\n<h3>&lt;Specifications of PlayStation\u00aeVR&gt;<\/h3>\n<table class=\"fontSize90 responsive marginBottom10\">\n<tbody>\n<tr>\n<th width=\"15%\">Product name<\/th>\n<td>PlayStation\u00aeVR<\/td>\n<\/tr>\n<tr>\n<th>Product code<\/th>\n<td>CUH-ZVR1series<\/td>\n<\/tr>\n<tr>\n<th>Release month<\/th>\n<td>October 2016<\/td>\n<\/tr>\n<tr>\n<th>Recommended Retail Price<\/th>\n<td>44,980 yen, $399 USD, \u20ac399 and \u00a3349<\/td>\n<\/tr>\n<tr>\n<th>External dimensions<\/th>\n<td>\n<ul class=\"default marginBottom0\">\n<li>VR headset: Approx. 187\u00d7185\u00d7277 mm (width \u00d7 height \u00d7 length, excludes largest projection, headband at the shortest)<\/li>\n<li>Processor unit: Approx. 143\u00d736\u00d7143 mm (width \u00d7 height \u00d7 length, excludes largest projection)<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<th>Mass<\/th>\n<td>\n<ul class=\"default marginBottom0\">\n<li>VR headset: Approx. 610g (excluding cable)<\/li>\n<li>Processor unit: Approx. 365g<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<th>Display Method<\/th>\n<td>OLED<\/td>\n<\/tr>\n<tr>\n<th>Panel Size<\/th>\n<td>5.7 inches<\/td>\n<\/tr>\n<tr>\n<th>Panel Resolution<\/th>\n<td>1920\u00d7RGB\u00d71080 (960\u00d7RGB\u00d71080 per eye)<\/td>\n<\/tr>\n<tr>\n<th>Refresh rate<\/th>\n<td>120Hz, 90Hz<\/td>\n<\/tr>\n<tr>\n<th>Field of View<\/th>\n<td>Approximately 100 degrees<\/td>\n<\/tr>\n<tr>\n<th>Sensors<\/th>\n<td>Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/td>\n<\/tr>\n<tr>\n<th>Connection interface<\/th>\n<td>\n<ul class=\"default marginBottom0\">\n<li>VR headset: HDMI, AUX, Stereo Headphone Jack<\/li>\n<li>Processor unit: HDMI TV, HDMI PS4, USB, HDMI, AUX<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<th>Processor Unit Function<\/th>\n<td>3D audio processing, Social Screen (mirroring mode, separate mode), Cinematic mode<\/td>\n<\/tr>\n<tr>\n<th>Included<\/th>\n<td>\n<ul class=\"default marginBottom0\">\n<li>VR headset \u00d7 1<\/li>\n<li>Processor unit \u00d7 1<\/li>\n<li>VR headset connection cable \u00d7 1<\/li>\n<li>HDMI cable \u00d7 1<\/li>\n<li>USB cable \u00d7 1<\/li>\n<li>Stereo headphones \u00d7 1 (with a complete set of earpiece)<\/li>\n<li>AC power cord \u00d7 1<\/li>\n<li>AC adaptor \u00d7 1<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<ul class=\"notesList\">\n<li><span>*<\/span>Design and specifications are subject to change without notice.<\/li>\n<\/ul>\n<ul class=\"notesList\">\n<li><span>*1<\/span>Prices in North America and Japan exclude tax. Prices in Europe and UK include tax.<\/li>\n<li><span>*2<\/span>Number as of March 16th, 2016<\/li>\n<li><span>*3<\/span>Number as of March 16th, 2016<\/li>\n<li><span>*4<\/span>THE PLAYROOM VR will include 6 games which will allow all users, including those new to PS VR, to intuitively enjoy VR experiences with other users.<\/li>\n<li><span>*5<\/span>Refer to the attached list for details.<\/li>\n<li><span>*6<\/span>Users can enjoy content on a virtual screen up to 225 inches (5 meters in width) at a distance of 2.5 meters. The size of the screen will feel different depending on individual users.<\/li>\n<\/ul>\n<h3>About Sony Computer Entertainment Inc.<\/h3>\n<p class=\"noIndent\">Recognized as a global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develops and markets the PlayStation\u00ae4 computer entertainment system, the PlayStation\u00ae3 (PS3\u2122) computer entertainment system, and the PlayStation\u00aeVita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since it launched PlayStation\u00ae in 1994. PlayStation\u00ae2 further enhanced the PlayStation\u00ae legacy as the core of home networked entertainment. PSP\u00ae (PlayStation\u00aePortable) broadened the entertainment experiences into the portable arena. PS3 is a computer entertainment system that incorporates the powerful Cell Broadband Engine and RSX processors. PS Vita is a portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity. PlayStation\u00ae4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization and deeply integrated social capabilities. PlayStation\u2122Network, that includes PlayStation\u00aeStore, delivers unparalleled online gaming experience to PlayStation users. PlayStation\u2122Now, a streaming game service that leverages cloud-based technology, enables users to instantly enjoy a wide range of PS3 games on numerous Internet-connected devices they use every day. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC and Sony Computer Entertainment Europe Ltd., and its division company, Sony Computer Entertainment Japan Asia, develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in their respective markets worldwide.<\/p>\n<p class=\"noIndent fontSmall\">\u201cPlayStation\u201d is a registered trademark of Sony Computer Entertainment Inc.. \u201cPS4\u201d is a trademark of the same company.<br \/>\nAll other trademarks are property of their respective owners.<\/p>\n<p>&nbsp;<\/p>\n<hr>\n<p>&nbsp;<\/p>\n<h2 class=\"alignCenter\">List of Third Party Game Developers and Publishers<\/h2>\n<p class=\"alignRight\">As of March 16th, 2016<br \/>\n(in alphabetical order of developer\/publisher)<\/p>\n<h3>&lt;JAPAN&gt;<\/h3>\n<table class=\"fontSize90 noBorder responsive\">\n<tbody>\n<tr>\n<td width=\"50%\">ACQUIRE Corp.<br \/>\nActive Gaming Media Inc.<br \/>\nARC SYSTEM WORKS CO.,LTD.<br \/>\nATLUS<br \/>\nBANDAI NAMCO Entertainment Inc.<br \/>\nBANDAI NAMCO Studios Inc.<br \/>\nBimboosoft<br \/>\nCAPCOM CO., LTD.<br \/>\nCOLOPL, Inc.<br \/>\nCygames, Inc.<br \/>\nD3 PUBLISHER Inc.<br \/>\nDIGITAL WORKS Entertainment Inc.<br \/>\nFromSoftware, Inc.<br \/>\nGemdrops, Inc.<br \/>\nGRASSHOPPER MANUFACTURE INC.<br \/>\nGREE, Inc.<br \/>\nGungHo Online Entertainment, Inc.<\/td>\n<td>IDEA FACTORY Co., Ltd.<br \/>\nKADOKAWA CORPORATION<br \/>\nKadokawa Games, Ltd.<br \/>\nKOEI TECMO GAMES CO., LTD.<br \/>\nKonami Digital Entertainment Co., Ltd.<br \/>\nLEVEL-5 Inc.<br \/>\nMAGES.Inc<br \/>\nMarvelous Inc.<br \/>\nmonobit Inc.<br \/>\nPOLYGON MAGIC, INC.<br \/>\nSEGA Games Co., Ltd.<br \/>\nSolid Sphere, Inc.<br \/>\nSpike Chunsoft Co., Ltd.<br \/>\nSQUARE ENIX CO., LTD.<br \/>\nSUNCORPORATION,Inc.<br \/>\nwise Inc.<br \/>\nXING INC.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p class=\"alignRight\">34\u3000companies in total<\/p>\n<h3>&lt;ASIA&gt;<\/h3>\n<table class=\"fontSize90 noBorder responsive\">\n<tbody>\n<tr>\n<td width=\"50%\">Beijing Phantomisreal Technical Co., Ltd.<br \/>\nBeijing SHI GUANG MENG HUAN Technology Ltd.<br \/>\nBeijing Wansiwei Culture Development Co., Ltd<br \/>\nFighter Network Tech Co.,Ltd<br \/>\nGamepoch, Inc.<br \/>\nGeronimo Interactive Co.,Ltd<br \/>\nHangzhou Yuanqu Technology Co.Ltd.<br \/>\nHappy Elements<br \/>\nJOYCITY Corporation<br \/>\nNEKCOM ENTERTAINMENT<br \/>\nNetEase (Hangzhou) Network Co., Ltd<br \/>\nOurpalm Co., Ltd<br \/>\nPerfect World Co., Ltd<\/td>\n<td>ROI GAMES<br \/>\nShanghai Famiku Co.\uff0cLtd.<br \/>\nShanghai Renyou network technology Limited<br \/>\nShanghai SinceMe Network Technology<br \/>\nShanghai XINDONG Network Corporation Limited<br \/>\nSkonec Entertainment<br \/>\nSuzhou Snail Digital Technology CO., Ltd<br \/>\nTianShe Media Co.,Ltd<br \/>\nUltimate Creators Technology(Beijing)Co., Ltd<br \/>\nUSERJOY Technology Co., Ltd.<br \/>\nWinking Entertainment Corporation<br \/>\nXiamen Happiness Technology, Ltd., Co<br \/>\nXPEC Entertainment Inc.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p class=\"alignRight\">26\u3000companies in total<\/p>\n<h3>&lt;NORTH AMERICA&gt;<\/h3>\n<table class=\"fontSize90 noBorder responsive\">\n<tbody>\n<tr>\n<td width=\"33%\">2K Games<br \/>\n4 Corner Games<br \/>\nArchiact Interactive Ltd.<br \/>\nCharm Games<br \/>\nChoice Provisions<br \/>\nCloudhead Games<br \/>\nCyan, Inc.<br \/>\nDevolver Digital<br \/>\nDouble Fine Productions<br \/>\nDrool<br \/>\nElectronic Arts Inc.<br \/>\nE McNeill<br \/>\nEmpty Clip Studios<br \/>\nEnhance Games<br \/>\nEnyx Studios<br \/>\nFarSight Studios<br \/>\nFinish Line Games<br \/>\nFire Face<br \/>\nFire Hose Games<br \/>\nFlippfly<br \/>\nFrame Interactive<br \/>\nFrima Originals<br \/>\nGameCoder Studios<br \/>\nGlass Bottom Games<br \/>\nGlowstick Games<br \/>\nHappy Dance Studios<br \/>\nHarmonix Music Systems, Inc.<\/td>\n<td width=\"33%\">Headless Chicken Games<br \/>\nHeavy Iron Studios<br \/>\nHigh Voltage Software, Inc.<br \/>\nHighwire Games<br \/>\nHollow Games<br \/>\nIcosahedra<br \/>\nIMGNATION Studio<br \/>\nIN|Framez Technology Corp.<br \/>\nInnervision Games<br \/>\nIris VR Inc.<br \/>\nKO_OP<br \/>\nLegendary<br \/>\nLimitless Ltd.<br \/>\nMadorium Interactive<br \/>\nMajor League Baseball Advanced Media<br \/>\nMinority Media<br \/>\nNamazu Studios LLC<br \/>\nN-Fusion Interactive Entertainment<br \/>\nNiko Maki<br \/>\nNo Goblin<br \/>\nOddworld Inhabitants<br \/>\nOPQAM<br \/>\nOther Ocean<br \/>\nOtherworld Interactive<br \/>\nOwlchemy Labs<br \/>\nPhantom Compass<\/td>\n<td>Pixel Ripped Inc<br \/>\nPOLYTRON \/ KOKOROMI<br \/>\nPouncingKitten Games<br \/>\nPrologue Games<br \/>\nRalphVR<br \/>\nRefract<br \/>\nReload Studios<br \/>\nSchell Games LLC<br \/>\nSkybound Interactive<br \/>\nSlice VR<br \/>\nSolus Games<br \/>\nSteel Crate Games<br \/>\nSunken Places<br \/>\nThe Stork Burnt Down<br \/>\nThree One Zero<br \/>\nTOTWISE<br \/>\nTruant Pixel<br \/>\nTurbo Button<br \/>\nUber Entertainment<br \/>\nVirZOOM Inc.<br \/>\nVRMonkey<br \/>\nWarner Bros. Interactive Entertainment<br \/>\nWayForward Technologies, Inc<br \/>\nWhite Elk LLC<br \/>\nWhite Lotus Interactive, LLC<br \/>\nZeroTransform<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p class=\"alignRight\">79\u3000companies in total<\/p>\n<h3>&lt;EUROPE \/ PAL&gt;<\/h3>\n<table class=\"fontSize90 noBorder responsive\">\n<tbody>\n<tr>\n<td width=\"33%\">505 Games<br \/>\nAbstraction Games B.V.<br \/>\nAgharta Studio<br \/>\nAldin Dynamics<br \/>\nAtom Universe Ltd<br \/>\nAuroch Digital<br \/>\nAvalanche Studios<br \/>\nBeatshapers Ltd.<br \/>\nBig Ant Studios<br \/>\nbitComposer Interactive GmbH<br \/>\nBithell Games<br \/>\nBlack Forest Games GmbH<br \/>\nBlitWorks<br \/>\nBlunt Instrument Studios<br \/>\nBoneloaf<br \/>\nBossa Studios<br \/>\nBulkhead Interactive<br \/>\nCCP Games<br \/>\nChroma Coda<br \/>\nClimax Studios<br \/>\nCoatsink<br \/>\nCodemasters \u00ae<br \/>\nCrytek<br \/>\nDakko Dakko<br \/>\nDeck13 Interactive<br \/>\nDigital Confections<br \/>\nDovetail Games<br \/>\nEscapist Games Ltd<br \/>\nFabrik<br \/>\nFierce Kaiju<br \/>\nFireproof Games<\/td>\n<td width=\"33%\">FuturLab<br \/>\nGaijin Entertainment<br \/>\nGOATi Entertainment Pty Ltd<br \/>\nGrip Digital s.r.o.<br \/>\nHammerlabs<br \/>\nHello There<br \/>\nHonor Code<br \/>\nHousemarque<br \/>\nJust Add Water (Development), Ltd<br \/>\nJUST FUNNY GAMES<br \/>\nKite &amp; Lightning<br \/>\nLlamasoft Ltd.<br \/>\nLucid Games<br \/>\nMICRO\u00cfDS<br \/>\nMilestone Srl.<br \/>\nMindfield Games<br \/>\nMint Games<br \/>\nMixedBag<br \/>\nnarayana games<br \/>\nnDreams<br \/>\nNeko Entertainment<br \/>\nNinja Theory<br \/>\nNnooo<br \/>\nNosebleed Interactive<br \/>\nPaw Print Games<br \/>\nPenny Black Studios<br \/>\nPentadimensional Games<br \/>\nPoppermost Productions<br \/>\nPrideful Sloth<br \/>\nPsytec Games Ltd<br \/>\nPub Games<\/td>\n<td>Rebellion<br \/>\nRecluse Industries<br \/>\nSamurai Punk<br \/>\nSecret Sorcery Limited<br \/>\nSigtrap<br \/>\nSimian Squared<br \/>\nSlightly Mad Studios Ltd<br \/>\nS\u00f3lfar Studios<br \/>\nSpunge Games Pty Ltd<br \/>\nStellarVR<br \/>\nStirfire Studios<br \/>\nSumo Digital Ltd<br \/>\nTammeka<br \/>\nTarsier Studios<br \/>\nTECHLAND<br \/>\nThe Farm 51<br \/>\nToxic Games<br \/>\nTriangular Pixels<br \/>\nUbisoft<br \/>\nUntold Games<br \/>\nVertigo Games<br \/>\nVirtual Toys<br \/>\nVR Bits<br \/>\nvTime Limited<br \/>\nWales Interactive<br \/>\nWhite Paper Games<br \/>\nWonderstruck<br \/>\nZen Studios Ltd.<br \/>\nZo\u00eb Mode<br \/>\nZoink Games<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p class=\"alignRight\">92\u3000companies in total<\/p>\n<p>&nbsp;<\/p>\n<hr>\n<p>&nbsp;<\/p>\n<h2 class=\"alignCenter\">PlayStation\u00aeVR Tools &amp; Middleware Developers<\/h2>\n<p class=\"alignRight\">As of March 16, 2016<br \/>\n(in alphabetical order)<\/p>\n<table class=\"fontSize90 noBorder responsive\">\n<tbody>\n<tr>\n<td>Allegorithmic<br \/>\nAudiokinetic<br \/>\nAutodesk<br \/>\nAmazon<br \/>\nCoherent Labs<br \/>\nCRI Middleware Co., Ltd.<br \/>\nCrytek<br \/>\nEpic Games<br \/>\nFirelight Technologies<br \/>\nGeomerics, an ARM company<br \/>\nGigantic<br \/>\nGraphine<br \/>\nLive2D Inc.<br \/>\nMatchlock Corporation.<br \/>\nPopcornFX<br \/>\nRAD Game Tools<br \/>\nSilicon Studio Corporation<br \/>\nUmbra<br \/>\nUnity Technologies<br \/>\nWeb Technology Corp.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p class=\"alignCenter\">###<\/p>\n<\/div>\n<\/div>\n<\/div><\/div>\n<\/div>\n<div class=\"text aem-GridColumn--tablet--12 aem-GridColumn--offset--tablet--0 aem-GridColumn--default--none aem-GridColumn--phone--none aem-GridColumn--phone--12 aem-GridColumn--tablet--none aem-GridColumn aem-GridColumn--default--12 aem-GridColumn--offset--phone--0 aem-GridColumn--offset--default--0\">\n<div id=\"text-c6adb4da15\" class=\"cmp-text\">\n<div id=\"releaseFooter\">\n<p>Readers are advised that the press releases and other information posted on this site are current only on their original publication date. Please note that such press releases and other information may now be outdated or rendered inaccurate due to passage of time or subsequent material changes in facts and circumstance.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div><\/div>\n","protected":false},"author":1,"featured_media":0,"parent":0,"template":"","byline":[98],"class_list":["post-3005812","press-release","type-press-release","status-publish","hentry","post-playstationvr-launches-october-2016-available-globally-at-44980-yen-399-usd-399-and-349"],"ab_tests":{},"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.4 (Yoast SEO v27.4) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>PlayStation\u00aeVR Launches October 2016 Available Globally at 44,980 Yen, $399 USD, \u20ac399 and \u00a3349 - Sony Interactive Entertainment<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sonyinteractive.com\/en\/press-releases\/2016\/playstationvr-launches-october-2016-available-globally-at-44980-yen-399-usd-399-and-349\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PlayStation\u00aeVR Launches October 2016 Available Globally at 44,980 Yen, $399 USD, \u20ac399 and \u00a3349\" \/>\n<meta property=\"og:description\" content=\"Tokyo, March 16, 2016 \u2013 Sony Computer Entertainment Inc. 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