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ENVIRONMENT

Learn More about Sony Interactive’s Environmental Principles

Playing for the Planet Alliance

Sony Interactive is a founding member of the Playing for the Planet Alliance (P4P) which launched during the Climate Summit at UN Headquarters in New York in 2019. The Alliance is a group of members from the gaming industry who have made voluntary, specific, and time-based commitments addressing climate change, restoration of ecosystems, and plastics reduction. The initiative is facilitated by the UN Environment Programme with the support of GRID-Arendal.

Sony Interactive’s Playing for the Planet Alliance initiatives include: 

  • Timeline and decarbonisation commitment driven by Sony Group’s Road to Zero.
  • Energy efficiency of our PlayStation consoles: In addition to low power resume mode (consuming 0.5 W or less), we have introduced new energy-efficient technology in PlayStation 5 that will avoid an estimated 45,600 tonnes of CO2 per year for every million consoles sold, including a new efficient USB charging mode (consuming around half the power of PS4 once charging is complete), chip architecture, and a 7 nm chipset.
  • We avoided an estimated 19.5 million tonnes carbon equivalent emissions globally (April 2022), from the launch of the PS4 console in November 2013, and estimate reaching 27 million by 2030*. This is due to use of best practice efficient technologies such as System-on-a-Chip (SoC) architecture, die shrink, and power scaling, as well as energy saving modes such as Suspend-to-RAM (used in both PS4 and PS5).
  • In 2022, P4P set a target to plant 1 million trees together with the gaming industry. Together with our PlayStation community and selected partners, Guerrilla and Sony Interactive implemented Aloy’s Forest project to help meet this target and raise awareness on biodiversity.  
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* 2.0 million tonnes of this reduction is estimated to be due to compliance with the EU networked standby directive 801/2013.

For PS5, we estimate 31,200 tonnes CO2 avoidance per year for every million consoles sold, proportionate to lower overall emissions estimates. In accordance with SBTi methodology, we have revised our carbon footprint and the target on account as we’re having access to more accurate usage data.

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European Union Games Console VA

Within the European Union, Sony Interactive Entertainment, together with Microsoft and Nintendo, are signatories of the Games Console Voluntary Agreement (EU Directive 2009/125/EC). Formally recognized by the European Commission in 2015, the Voluntary Agreement (VA) sets out measures to improve the energy and resource efficiency of games consoles, including:

  • Mandatory time limits for automatic power down.
  • Maximum power caps for consoles in media and navigation modes.
  • Requirement for console manufacturers to publish the power consumptions of their consoles.
  • Commitment to provide out-of-warranty repair service and provider users information to help maintain their consoles.
  • Commitments to improve the recycling of consoles.

Over the lifetime of UHD capable generation consoles (including PlayStation 4 and PlayStation 4 Pro), it is estimated that the VA will drive energy savings of 48 TWh (equivalent to the annual electricity production of Portugal). Additional energy savings of 38 TWh are estimated over the lifetime of 8K capable consoles (including PlayStation 5), based on technological improvements made to improve energy efficiency compared to Ultra high-definition consoles. The agreement is reviewed every two years to ensure continuous improvement.

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PS5 and PS5 Digital Edition with DualSense wireless controllers.