PlayStation®4 (PS4™) Sales Surpass 20.2 Million Units Worldwide
- Sony Computer Entertainment Inc.
Tokyo, March 4, 2015 – Sony Computer Entertainment Inc. (SCE) today announced that the PlayStation®4 (PS4™) computer entertainment system has cumulatively sold through more than 20.2 million units*1 worldwide as of March 1. PS4 continues to demonstrate the fastest and strongest growth in PlayStation® hardware history.
“We are so grateful for the enormous support from PlayStation® fans worldwide, and we are truly humbled that gamers around the globe have continued to select PS4 as the best place to play,” said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. “We remain steadfast in our commitment to deliver unique and interactive entertainment experiences powered by the network and the PS4 system’s deep social capabilities.”
The PS4 system’s games portfolio will continue to expand with highly anticipated titles such as Persona5(ATLUS), STREET FIGHTER V(CAPCOM CO., LTD), METAL GEAR SOLID V: THE PHANTOM PAIN(Konami Digital Entertainment Co., Ltd.), FINAL FANTASY XV(SQUARE ENIX CO., LTD), Bloodborne, The Tomorrow Children, and Until Dawn(SCE Worldwide Studios). The independent development community will also continue to deliver innovative new titles for PS4 including Astebreed (Active Gaming Media Inc.), Maison de MAOU (Mebius Inc.), Oddworld: Abe’s Oddysee : New’n tasty (OddWorld Inhabitants Inc.).*2
SCE will continue to expand the world of PS4 to deliver entertainment experiences that are only possible on PlayStation.
The PS4 system is currently available in 123 countries and regions*3 worldwide.
- *1Number of retail sales to consumers is estimated by SCEI. PS4 sales data in Japan collected 2/22/2014 – 3/1/2015. PS4 sales data in North America collected 11/15/2013 – 2/28/2015, in Europe and Latin America collected 11/29/2013 – 2/28/2015, and in Asia collected 12/17/2013 – 3/1/2015.
- *2Title line-up as well as the number of titles differ by regions.
- *3Number as of 12/2/14.
About Sony Computer Entertainment Inc.
Recognized as a global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develops and markets the PlayStation®4 computer entertainment system, the PlayStation®3 (PS3™) computer entertainment system, and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since it launched PlayStation® in 1994. PlayStation®2 further enhanced the PlayStation® legacy as the core of home networked entertainment. PSP® (PlayStation®Portable) broadened the entertainment experiences into the portable arena. PS3 is a computer entertainment system that incorporates the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity. PlayStation®4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization and deeply integrated social capabilities. PlayStation™Network, that includes PlayStation®Store, delivers unparalleled online gaming experience to PlayStation users. PlayStation™Now, a streaming game service that leverages cloud-based technology, enables users to instantly enjoy a wide range of PS3 games on numerous Internet-connected devices they use every day. SCEI also delivers the PlayStation experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC and Sony Computer Entertainment Europe Ltd., and its division company, Sony Computer Entertainment Japan Asia, develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in their respective markets worldwide.
“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.. “PS4” and “PSN” is a trademark of the same company.
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